They took their flocks and their herds and their donkeys, and that which was in the city and that which was in the field;
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'>Genesis 34:28Tools
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'>Exodus 12:36
and the LORD had given the people favor in the sight of the Egyptians, so that they let them have their request. Thus they plundered the Egyptians.
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'>Numbers 31:9
The sons of Israel captured the women of Midian and their little ones; and all their cattle and all their flocks and all their goods they plundered.
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'>Deuteronomy 2:35
'We took only the animals as our booty and the spoil of the cities which we had captured.
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'>Deuteronomy 13:16
'Then you shall gather all its booty into the middle of its open square and burn the city and all its booty with fire as a whole burnt offering to the LORD your God; and it shall be a ruin forever. It shall never be rebuilt.
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'>Deuteronomy 20:14
'Only the women and the children and the animals and all that is in the city, all its spoil, you shall take as booty for yourself; and you shall use the spoil of your enemies which the LORD your God has given you.
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'>Judges 5:30
'Are they not finding, are they not dividing the spoil? A maiden, two maidens for every warrior; To Sisera a spoil of dyed work, A spoil of dyed work embroidered, Dyed work of double embroidery on the neck of the spoiler?'
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'>1 Samuel 14:32
The people rushed greedily upon the spoil, and took sheep and oxen and calves, and slew them on the ground; and the people ate them with the blood.
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'>1 Samuel 17:53
The sons of Israel returned from chasing the Philistines and plundered their camps.
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'>2 Samuel 3:22
And behold, the servants of David and Joab came from a raid and brought much spoil with them; but Abner was not with David in Hebron, for he had sent him away, and he had gone in peace.
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'>2 Kings 7:16
So the people went out and plundered the camp of the Arameans. Then a measure of fine flour was sold for a shekel and two measures of barley for a shekel, according to the word of the LORD.
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'>2 Chronicles 14:13
Asa and the people who were with him pursued them as far as Gerar; and so many Ethiopians fell that they could not recover, for they were shattered before the LORD and before His army. And they carried away very much plunder.
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'>2 Chronicles 15:11
They sacrificed to the LORD that day 700 oxen and 7,000 sheep from the spoil they had brought.
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'>2 Chronicles 20:25
When Jehoshaphat and his people came to take their spoil, they found much among them, including goods, garments and valuable things which they took for themselves, more than they could carry. And they were three days taking the spoil because there was so much.
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From Thematic BibleDedication » Subjects of » Spoils of war1 Chronicles 18:11
King David also dedicated these to the LORD with the silver and the gold which he had carried away from all the nations: from Edom, Moab, the sons of Ammon, the Philistines, and from Amalek.
2 Samuel 8:11
King David also dedicated these to the LORD, with the silver and gold that he had dedicated from all the nations which he had subdued:
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Contents
Armor
Deep Cover Operative’s Armor Set
Dark-Force Commando’s Armor Set
Enigmatic Operative’s Armor Set – Spoils of War Pack
Zakuulan Security’s Armor Set – Spoils of War Pack
Revered Master Armor Set – Spoils of War Pack
Unyielding Stalker’s Armor Set – Spoils of War Pack
Restored Columi Smuggler’s Armor Set
Unamed 1
Unamed 2
Unnamed 3
Unnamed 4
Unnamed 5
Unnamed 6
Unnamed 7
Unnamed 8
Unnamed 9
Weapons
Beskad
Scorpion TK Electroblade
Scorpion TK Electrostaff
Scorpion TK Dualsaber
Scorpion TK Lightsaber
Scorpion TK Shoto
Scorpion TK Rifle
Scorpion TK Blaster
Scorpion TK Sniper Rifle
Scorpion TK Offhand Blaster
Scorpion TK Assault Cannon
Mantellian Frontline Blaster
Mantellian Frontline Sniper Rifle
Mantellian Frontline Assault Cannon
Mantellian Frontline Blaster Rifle
Mantellian Frontline Dualsaber
Mantellian Frontline Lightsaber
Mounts
Ascendancy Clawcraft
Oberle Banshee
Republic Guardian’s Dais
Vicious Drakag
Vectron Raptor
AC-5 Broadcast Infiltrator – Direct Purchase
Merry Ice Tromper
Misc
Advanced Gray-Red Color Crystal
Advanced Teal-Black Color Crystal
Juvenile Experimental Varactyl
Copero Jubilee Miniprobe
Model Umbaran T-20 Fighter
Emote: Scare
Emote: Cartwheel
Flair: Snowtacular
Repair Droid Weapon Tuning
Creature Companion: Krakjya
Dyes
Decorations
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Spoils of Warlocationgiven byrewardeditor id
“If the Institute finds out the Agitator's there, they'll do everything they can to keep it out of our hands.”— Ingram
Spoils of War is a Brotherhood of Steel main quest in Fallout 4.
![]() Quick walkthroughEdit
Detailed walkthroughEditFly to Mass FusionEdit
Proctor Ingram explains that in order to fully power up Liberty Prime, they need a beryllium agitator. The only beryllium agitator available is located in the Mass Fusion building. Ingram insists that she should accompany the player character to get the agitator, because her technical knowledge will be essential for the mission. There is a Vertibird docked at the Prydwen that will fly to the roof of the Mass Fusion building when the player character is ready to go. Taking the Vertibird officially makes the player character get Banished from the Institute.
As the Vertibird closes in on the Mass Fusion roof, a contingent of synths will open fire. Take out as many as possible with the Vertibird's minigun. Make use of the various explosive containers spread across the roof. After a period of time, the pilot informs the player character that the Vertibird has sustained a dangerous amount of damage and needs to leave.
Jump to Mass Fusion's roofEdit
At this point, the player character is given a prompt to disembark from the Vertibird and land on the roof. Clear out any remaining synths and head inside the structure.
Locate the beryllium agitatorEdit
Proceed to the upper level and take the Mass Fusion executive lab password and ID from a desk. Access the marked executive research lab terminal-- either with the password or by hacking if the password was left on the desk-- and read the file from 07-30-77 to determine the location of the agitator.
Retrieve the executive keycardEdit
If the player character did not grab the ID before the previous step, leave the terminal room and take it from the desk on the left to complete this objective. The ID is needed to use the elevator that leads into the building.
Proceed to the reactor levelEdit
Use the ID on the card slot in the elevator to activate it. After a short spectacle of riding the elevator down while overlooking the Boston skyline, the player character will load into the building's interior. While the elevator slowly descends, synths will teleport into the building on the various platforms around the room and attack the player character and Proctor Ingram. As the elevator approaches a glass floor, the synths will set off an explosion, knocking out the power and stopping the elevator.
Next, the player character must reach the lobby either by reactivating the power and continuing to ride the elevator down, or by dropping down a hole in the floor and traversing to the bottom. If the player character chooses the latter, a number of synths will attack them along the way; choosing the former avoids most of these encounters (unless otherwise sought after the fact).
The Strength bobblehead is located in the upcoming area.
Once in the lobby, take care of the nearby synths and head to the left to find the marked elevator. Swipe the ID card to open the doors and ride down to the reactor level. After exiting the elevator, head to the right and down the stairs to the control room.
Enter the reactor chamberEdit
Removal of the beryllium agitator will trigger the security system, which consists of five ceiling-mounted turrets, a sentry bot, two assaultrons and two protectrons. If the player character cannot hack Master terminals, they may want to manually take out as many robots as they can access before going into the reactor chamber. Otherwise, they can hack the reactor security control terminal in the main control room. This terminal has the option to disable security, but it fails; instead, use it to open the security doors. Go into the now-open room that contains the inactive sentry bot and access the facilities terminal inside to disable the security system.
If the player character approaches Ingram, she will ask whether they have enough radiation protection on hand. Any answer given will lead to her giving the player character two Rad-Xs. Ingram indicates that there are probably some items lying around that can also help. There are three hazmat suits in the area - two regular, one damaged. One is in the locker room, on a locker's shelf. The other regular suit is on top of a safe in the office under the stairs next to the decontamination airlock. The damaged suit is in a drawer in front of the window of the airlock. Power armor is also a sufficient method of protection if the player character happens to be wearing it.
Head into the airlock and press the button. The doors will shut and the player character will be sprayed, which will cure any radiation poisoning. After decontamination, the door to the reactor chamber will open. The player character will begin soaking up a lot of rads upon entering the chamber, so be prepared before continuing.
Unlock the reactorEdit
Walk up the scaffolding to the top of the room. Press the marked interlock release button to the right of the gray orb with blue lights in order to expose the agitator.
Scrying Through Shattered Glass (3:36) - 24 bits. DON'T MODIFY THIS FILE-PERFORMER: auCDtect Task Manager, ver. All rights reserved.Copyright (c) 2004 Alexander Djourik. Ghostemane hexada flac music. 1.6.0 RC1 build 1.6.0.1Copyright (c) 2008-2010 y-soft. All rights reservedANALYZER: auCDtect: CD records authenticity detector, version 0.8.2Copyright (c) 2004 Oleg Berngardt.
Take the beryllium agitatorEdit
Take the agitator from its housing, which triggers the security system if still enabled.
Exit Mass FusionEdit
Go back down the scaffolding and out of the reactor room. Press the button for the airlock and wait for the decontamination. Return to the elevator and take it back up to the lobby.
As the elevator ascends, another explosion occurs. The Institute has sent reinforcements, but so has the Brotherhood of Steel. Ingram will tell the player character to leave with the agitator while she stays behind. The player character can either heed her advice and run for the exit, or stay and help finish off the synths.
Return to Boston AirportEdit
Leave the building and travel back to Boston Airport.
Speak to Proctor IngramEdit
Once at the airport, speak to Ingram at the base of Liberty Prime to complete the quest. If Tactical Thinking is already finished, Ad Victoriam will begin. Otherwise, Ingram will take the beryllium agitator and store it until Ad Victoriam starts.
Companion reactionsEdit
Quest stagesEdit
NotesEdit
Neverwinter Spoils Of War DownloadBugsEdit
Neverwinter Spoils Of War Cheats
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